Investment (No not the Stock Market)
Yesterday a talked a little bit about investment and I think its worth looking at a little deeper. How do you make sure that everyone cares about something in the game?
Players are relatively easy. Each one needs to find something about his character that means something to him. Easier said than done, of course. Sometimes you can find something to invest in your character from the start. Other times you have to find it in play. This is also a dangerous proposition because it's easy to over-invest during charcter creation and come up with things that just don't work in play.
How does the GM help? Well, paying attention to how the player reacts to things in play is the first step. Find what gets the player excited and give him some more of it. Be tuned in to the investments that the players are making and don't ignore or step on them.
The GM is harder in terms of investing. The GM (at least in traditional games) spends a lot of time thinking about the game and planning for things. It is easy to invest in a clever scenario that does not take the actual players and their characters into account. This is the path to railroading. If the GM invests in outcomes of situations that should not be decided without actual play, then any investment that the players have can be negated. This ends up being fun for nobody.
It is safer for a GM to invest in particular NPCs. Having a star villain, or an amusing contact can be a great way for the GM to invest in the story without deciding how the story will end before it starts. Again, care must be taken to avoid taking the spotlight off of the PCs.
As I said yesterday, it becomes lots harder for the GM to invest in the game in a meaningful way in games where the players have more control built in. In these cases, choosing characters to play that are engaging and fun as the GM is, I think, essential.