Shining Dodecahedron

One geek's views on role-playing and games in general.

This place is all about discussing paper-and-pencil roleplaying games. I'm Jay, and I run this joint, but that doesn't make me smarter than you. This will all work best if I say things, and you say what you think about them, lather, rinse, repeat. With luck we can all understand the hobby a little better. If you have a topic that you would like me to start a thread about, post a comment here. If you've got something to say about characters (my ongoing topic du jour), post a comment here.

Wednesday, May 18, 2005

More thoughts on granularity

I think part of why my post on granularity didn't click with folks was that I was mixing apples and oranges.

The way I see it now, the granularity I was talking about is really made up of two mostly independent things:


  • Character Definition Mechanics - which can be rated on a scale from very general to very detailed.

  • Resolution Mechanics - which can be rated on a scale from very centralized to very granular



But this line of reason leads me to think that a game really has a separate scale for each of the five elements of exploration, as defined by Ron and the Forge crew. However, this spills over into my forthcoming context essay, so I won't go into it in detail now.

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